Coding a Classic Roguelike in C
- Project length: 30h 17m
The goal of this project is to build a classic roguelike game using the C language. A secondary goal is to do this with minimal dependence on pre-built libraries - we're going to be building most of the stuff that we need in our roguelike ourselves. We'll use the SDL library to give us cross-platform video support and input event handling, but we'll be building all the game-related code ourselves.